Saturday, January 17, 2009

Caution: Slippery When Wet

I've already mentioned the fun I have with death knights' spell Path of Frost, which lets them run and ride across water at full speed as long as they're not taking damage. I got to the span from Rut'theran Village at the base of the new damaged world-tree Teldrassil to Darkshore on the Kalimdor mainland accessible via Path of Frost?

Yes. But it's close. Next time I'll use some kind of riding speed enhancement.

Riding to Darkshore

For my non-WoW-playing readers...if that yellow bar nearly depleted in the picture above had gotten all the way to zero, Spiderheart would have started taking drowning damage. That would have cancelled Path of Frost and slowed her progress even more. But as it is, a tick or two later, she crossed into the safely shallow waters around the spiky islands that dot the Darkshore coast, and from there on to the nearest harbor was safe travel.


Ian Watson said...

Wow, awesome!

Tried that run as a ghost, trying to retrieve my corpse (was Horde at the time). Even when you're already dead, you still have Fatigue, and can "die" again.
Fortunately, your corpse remains in the same place, so you don't need to rez in the middle of the ocean.

Pity that Azuremyst isn't on the map with the rest of the world. It certainly *looks* no further away than Teldrassil.