Showing posts with label Tivara. Show all posts
Showing posts with label Tivara. Show all posts

Wednesday, January 28, 2009

You know how you can tell you weren't just being a drama queen?

When one of the developers apologizes for having nerfed Beast Mastery too far, and promises adjustments between now and the release of the next raid content.

I may still be overreacting in some ways, but it's nice to have the vindication.

Tuesday, January 27, 2009

For now, not a hunter or a raiding blog

It's a very good thing that I have some characters I like to play and some people I like to play with, because the more I look at the informed folks' experiences with hunters after the 3.0.8 patch, the more it looks like what I was doing with Tivara simply isn't viable anymore.

First, links.

And it goes and goes like that. I'm not bothering with Elitist Jerks links, since I find their forum culture toxic. Out in that portion of the real world which includes people playing and writing in ways I find interesting, there's a genuine consensus: Beast Mastery will no longer allow a raiding hunter to do an impressive amount of damage. Raiding is very much a game of parts, in which each participant needs to do the handful of things they do particular well, and do them reliably, so that the whole is an assemblage of really good parts. For hunters, that's putting out a lot of damage in short order.

{Edit and Update: Pike, of Aspect of the Hare, says in comments: "At this point I have respec'd to Beast Mastery, for me the DPS gain from going to MM was very minimal. Though MM was fun because you had to press a bunch of buttons, but in the end it got too distracting." So that's one voice back in the BM direction. Thank you for commenting, Pike, much appreciated.}

Unfortunately, the options for hunters doing that now all look really unappealing to me.

Marksmanship (and, to a lesser degree, Survival) specs rely more on shot rotation macro. For those of you playing along at home, that's a macro assigned to a key or button that, when pressed or triggered repeatedly, fires off a sequence of shots arranged so that cooldown times and synergistic effects add up to the biggest bang for the buck. Abstracting it out, a shot rotation macro might fire in turn special shot A, special shot B, special shot C, A again now that it's cooled down and ready for use again, B, B again, C now that it's cooled down, and then start the sequence over with A again. Comics fans can think of this as playing Silver Age Green Arrow.

The thing is, I don't like that kind of macro use. There are macros I like and use, to combine two or maybe three actions into one, or to assign the target of a spell based on the circumstances of the fight. (Whenever I play a healer, all my character's healing spells get a stock treatment: cast this heal on the target if it's friendly, on the target's target if the target is hostile, and on my character if I don't actually have a target right now.) The more complex ones feel to me like I'm playing at being a programmer in the days of time sharing and batch jobs rather than playing at being a character in a fantasy world—the degree of detachment from play bugs me. I'm just not tuned in if I'm not getting to make some choices in play, even at the cost of some efficiency. When it takes that much automation to do the job well, the job isn't worth doing, for me.

Survival has a different problem, in that its distinctive combinations of talents call for a fair degree of mobility in the midst of fights. I don't do mobility well. I can't reliably manage a bunch of the mouse-movement-and-shooting combos at all. My reflexes got set in an earlier videogaming day and have only decayed since then, and after a very long futile struggle to assimilate this stuff, I admitted that I was getting nowhere and that I should find my fun playing what I can do in my keyboard-centric sort of way. It's why, for instance, the Combat tree for rogues was such a delight for me: I didn't have to keep trying to stay behind targets all the time. Subtlety is, to my taste, a much cooler rogue tree and full of sneaking nastiness I love, but Combat's what I could actually take to a fight. Well, Survival's trap-dancing high-maneuverability approach is another one of those things I can't make work. I like the idea, and I love to watch a good Survival hunter in play. I just can't do it.

So there I am.

It's always possible I could hassle out something that wouldn't be too uncomfortable for me and not too unproductive for raiding. But...I'm not motivated to play that kind of compromise-hunting game right now. So until I see some reliable signs that hunter approaches that I actively like will work again, Tivara will be in raid retirement.

At the moment, as recent posts have indicated, I'm putting most time into my night elf death knight, Spiderheart. I think I'm going to start up a new alt or two to take advantage of Lunar Festival goodies, and let that do it for now. In a separate post I will comment on features of death knights that are making them remarkably rewarding for me. Spider's coming up on level 72 and my gang's really, really not rushing to endgame since we are confident that opportunities will be there when we get there. Lots of side questing, working on reputations, and stuff like that. When will I next raid? Dunno, to be honest. Sometime in February, I'd guess, but I have no idea, nor any urge to hazard a guess, not when the present moment is working so well with this character.

This concludes the whining portion of today's programming.

Saturday, January 24, 2009

Taking it easy, not letting the sounds of my own wheels drive me crazy

I was chatting with a friend yesterday afternoon, and they pointed out that I usually do best with stressful stuff by just setting it all aside for a while, giving it time to settle down or clearly not settle down or do whatever it's going to regardless of my efforts. They're right. Anything that has me fretting as much as hunter and guild stuff have recently is, whatever else may be said of it, not working as a game.

While I was thinking over that, I read a typically smart post by my friend Adam, "Retro Raiding and the Calm Casual". The upshot of this particular post is that accepting his position well behind the cutting edge and not worrying about it has opened up a lot of fun for him. He's taken his druid Leafshine into Zul'Aman, which was still a very tough nut for his guild to crack pre-Lich King, and done some other retro-raiding sightseeing, and like that. Go see the details for yourself, if you wish; what matters here is that he feels at liberty now to move as he wishes, rather than according to any external timetable like that created by raiding needs.

That's resonating very deeply with me today.

I loved being among the first in Archon to 80, as I posted about at the time. Then guild bickering stole away a lot (though not all) of that pleasure, and chronic insomnia and health crud has kept me rattled and disoriented. One of the great pleasures, I've identified, in playing Spiderheart is that nobody I'm playing with cares in the slightest what pace of progress I set. My friends are happy when I'm happy, and enjoy teaming up when it's appropriate, and there just aren't egos or competition at stake. And I'm freed of the fun-sapping side of the impulse to advance because I can't be in the first wave with any of my alts—not without a time machine, at least, and I have none.

I've been playing this way this week already, but hadn't quite so consciously formulated it as an actual goal until today. So:

• Tivara is on the shelf for the moment, because I'm bothered by hunter stuff. I will let the theorycrafters sort out post-3.0.8 options and then see how I feel.

• Archon in on the shelf for now, because even where I feel I've genuinely mended fences, I can't stop the stuff rattling around unpleasantly in parts of my mind where memory does not care to pay attention to current judgments.

• Spiderheart goes front and center for now, because death knights have nearly everything I love about warriors, plus magic that doesn't require me to hassle mana, plus that great gothic ambience. Speaking of which:

Spi - Scarlet Monastery copy.jpg

That's Spiderheart in the middle, with a lich's cackling head over hers to show she's using the Lichborne talent to improve her defense and intimidate bystanders. The floor is angry red and the people are dark purple because Death & Decay is rotting the bodies and burning the souls out of everyone in the vicinity—that's what all those 155-hp ticks are from. Commander Mograine is face down on the floor facing her, just to her left; Whitemane's also on the floor back by the altar, hard to see in this picture.

It wasn't a single-pull clear of the Cathedral. I tried that and got close, but didn't quite make it. A level or few more, though, and it'll work.

• I'm thinking about a dual-gathering alt to support Spider financially; enchanting + tailoring is a very handy combo, but not cheap. I might do a night elf druid, which I've been vaguely talking about forever, or something else. We'll see. Something with stealth would be nice, and I'm not worried about leveling fast, given how lucrative mining is right from the outset.

I'm not committing myself in the long term to any general shift of priorities. This is what I'm doing right now to accommodate physical and mental stresses, mostly from illness and its side effects. This seems fun-maximizing right now, and there'll be time to consider what else might be fun right then when my situation changes, as inevitably well.

Now if you'll excuse me, Spiderheart has an appointment with mana-hogging members of the blue dragonflight. She doesn't touch the stuff herself, but allies do, and besides, it's just rude....

Thursday, January 22, 2009

In the wake of the patch, scattered thoughts

Persistent bugs and why I'm bugged. I know enough about large project management to know that there's no simple fungibility of effort and assets, no way to just say, "Bob, stop working on the next arena graphics and go fix the Cower problem." I also know that it's folly to commit to public dates when you're trying to fix something that could be making weird cascading problems, as when the cross-continent boats were making servers crash; I'm quite willing to believe that some bugs persist because they are genuinely hard to fix.

But I still wish there were some public discussion on Blizzard's part, at least acknowledging the existence of the persistent bugs and talking a little about what the fixes will involve. Blizzard needs someone to be the Speaker to Howling Mobs on matters like this, and really could afford to hire that someone.

In the wee hours this morning, I decided that I'm not being altogether irrational about this, for a simple reason: synergy. Abilities, talents, gear, and all the rest are supposed to interact—that's what drives tactical and strategic planning in World of Warcraft. So when one part is persistently out of whack, there's reason to worry about that throwing off anything interacting with it. Bad data's infectious, Dad used to say.

Yeah, I know I keep picking at this. I still don't feel entirely confident I've framed my deepest underlying concerns properly, either in my own mind or out here in text.

The fun of not losing things. I've touched on this one before, I know: I hate it when I no longer get to use things that have been handy, and the irrelevancy of trapping at the high end is an ongoing disappointment. So far, at least—up to level 68, where she is now—I haven't had to do that with Spiderheart and her death knight abilities. Something new comes into the mix every few levels, most recently the very handy Anti-Magic Shell, but nothing falls out of use. I don't mind retiring an old spell or ability in favor of a more comprehensive one, like paladins going from separate spells to cleanse disease and cure poison to one that does both. But it's a disappointment to just have something no longer matter.

Teamwork. A paladin and a death knight do not form an unstoppable combo. However, anyone wishing to stop them had better be prepared to work pretty hard at it.

Friday, January 09, 2009

Random Thoughts, and Tools

I'm more annoyed than I'd quite realized by some of the persistent bugs in hunters. It's not that any of them is critical in itself, but the fact they drag on and on without redress adds cumulative wear and tear to my play experience. Sure, I have a macro to fix the growl and prowl bug and it's on a button and I mash it...but missing it even occasionally means that my pet does worse than it should, for an unobvious reason. I can afford my repair bills, but the extra cost from volleys damaging Tivara's bow more than they should does eat up some coin. I mostly resent the frittered-away attention.

In happier news, I'm finding my iPod Touch very handy on several fronts. My computer's at the low end of viability for playing Lich King, and it helps when I can turn apps off so as to free resources. I can use Mobile Safari to hit Wowwiki and Wowhead's mobile site, the Google app to look up other stuff, play music (either iTunes or Pandora as I wish, and Sirius when their mobile app is out), consult Twitter when others are afk, and like that. So Safari, Mail, iTunes, and other apps can all go quit on the WoW machine. I've been writing this during raid pauses, and the boost is significant: my frame rate is significantly higher in visually busy moments. More fun for me, better for the raid.

Thursday, January 08, 2009

A General State-of-the-Mri Post

I'm not much looking forward to the hunter changes in 3.0.8. It's not that I think they'll be the end of the world or anything, but there's this about my psyche: I don't mind learning new things, but I have a hard time and don't enjoy unlearning existing thoughts and habits. So I'm sort of in a holding pattern right now, doing the stuff I do and I waiting for news that'll affect what I do with Tivara in the future.

In the meantime I've been playing deathknights more, and also some with my long-neglected Alliance shaman, and having fun. I think it's also helping limber me up for the hunter changes, as I switch from one set of tools to another and have a whole lot of fun with each one.

Sunday, January 04, 2009

Picture(s) of the Day: A Titan in the Wild

The Dragonblight is home to the great gathering of dagons, the Wyrmrest Temple. And north of the temple is a road that runs into the heart of Northrend. It's patrolled day and night, by this guy. This is what it's like to have mythology at arm's reach.

Jotun the Curse Bearer, 1

Jotun the Curse Bearer, 2

Jotun the Curse Bearer, 3

Neither Tivara or I yet know what curse he's bearing, but I'm sure we'll find out in due season.

Thursday, January 01, 2009

Look! Up in the Sky!

On days when I don't have anything else burning up the weblog, I'm gonna at least post a picture of the day. This is one of those...

Here's Tivara in Icecrown, Arthas' home turf. She's drawing in close on Orgrim's Hammer, the Horde base of military operations in the zone:

Tivara, Red Drake, and Orgrim's Hammer

I loves me this game sometimes.

Friday, December 19, 2008

Some Catching Up: DEHTA

Connectivity failures keep me from playing tonight; I might as well work through some of the picture archive. You'll notice from Tivara's look and gear that this was some weeks back. This stuff really has been piling up.

DEHTA

Back in original WoW, characters at about level 30 could venture into the jungles of Stranglethorn Vale. They would encounter warring tribes of trolls (some with undead minions), pirates, and various other challenges, and also dwarvish big game hunter Hemet Nesingwary. He and his hunting party have the character kill 10 of this and 10 of that, working their way up to the named elite individuals who dominate various animal packs—the tiger Sin'dall, the raptor Tethis, and so on. Most folks I know did them most of the time because it was good experience, and handy rewards for some classes.

Come the Burning Crusade he turned up in Nagrand, leaving his son in charge of the camp back in Azeroth. Same setup, but this time 30 of this and 30 of that, and accompanying jokes among players about how this was going to rival Draenor's shattering for population catastrophe.

Yes, he's in Northrend now. But before travelers like Tivara have a chance to cross his path in the Sholazar Basin, they spend some time in the Borean Tundra, and they run into these folks:

Arch Druid Lathorius

Lathorius is here leading Druids for the Ethical and Humane Treatment of Animals. They have a statue of Nesingwary in the habitat nature intended for him, burning in the Twisted Nether.

Quests for DEHTA are fun and varied. You put down deranged assistant hunters, destroy their traps, and also rescue trapped baby mammoths:

Baby Mammoth Trapped

When freed, each one rears up and trumpets some appreciation, which feels remarkably good:

Baby Mammoth, Freed

Finally you get to hunt down and dispose of Nesingwary's crazy agents in the Borean Tundra, complete with mammoth riding to trample some of them. There's humor in this, of course, but not a lot of mockery—the victims of the hunt are shown as genuinely suffering, the druids trying to help them seriously focused on doing what good they can and keeping others from doing more harm.

When I first read about these quests, I dread yet another oh-so-clever fannish bashing of anyone so stupid as to actually care about the well-being of animals. I got something a lot better than that, and am happy.

More Loot Boasting

Sorry for the ongoing neglect; it's stomach trouble time here at Chez Mri. But I am getting in some play and I'm getting some goodies.

Tivara now has the Accursed Bow of the Elite, thanks to our first guild victory over Instructor Razuvious in Naxxramas. Yes. This bow's focal point is a demonic skull with glowing eyes and an impaling claw coming out the top of its head. Where did my old hard rock albums get to, anyway *rummage*...

Accursed Bow of the Elite

And she made the Nerubian Reinforced Quiver, thanks to getting honored with the Ebon Blade after a bunch of fun quests in Icerown. It's got 28 slots for arrows, which is absolutely wonderful when doing a run of heroic instances or raiding, and it nicely keeps up that "I am being possessed by an album cover of the late '70s" vibe:

Nerubian Reinforced Quiver

And yes, that's Sagarmatha in Naxxramas. He hit level 80 and gets to come join the fun. :)

Monday, December 15, 2008

What Has Tivara Got? (Flying Dept.)

She's got a red drake from the appreciative Wyrmrest Accord, with whom she's now exalted:

Red Drake From Above

Red Drake From Behind

Red Drake From Below

I make absolutely no bones about the extent to which this is an occasion for pure glee for me. Flying around on a dragon is such an iconic sort of thing. I never stuck at one character long enough to do the long grind required for the cool mounts in Burning Crusade, and felt bugged by my failure that regard. This is yet another milestone in my march to do this time the things I did not last time.

And it's so cool.

Friday, December 12, 2008

Pet Reflections, 12 December 08

As you can tell from my posts and tags, I've been through a lot of pets with Tivara. Along the way I've learned some things about my own preferences, and confirmed some things I already knew.

Size and Position. I get easily annoyed when I have to turn my viewpoint or otherwise maneuver to get around a pet, to loot or reach a mailbox or what have you. I've long known that wide-wingspan flying pets just didn't work happily for me. I find that very large creatures like devilsaurs just really don't cut it either. I want my pets lower than me, and not very huge in any dimension.

Damage Dealing. Tivara is Archon's best-geared and most experienced-at-80 hunter. So weird to say that. But anyway, since I'm there, I'm trying to make the most of it, paying much more attention than usual to nuances of Tivara's spec and gear, and also thinking more about just what her pets bring to an outing. As nearly as I can make out, the top dps honors go to devilsaurs and cats right now, and since devilsaurs end up annoying me, Invictus is there to help Tivara bring down as much pain as possible. When he's up to 80, Ørlög will probably get some vacation time with Invictus as my primary all-around utility pet.

(The upcoming changes to hunter abilities and spells, including the large reduction in Volley damage, will undoubtedly affect how I go about endgame farming for leather, meat, and such. Will Sagarmatha at 80 feel like a big farming gain over single-target pets like Invictus? I don't know, and there's no point in guessing. I'll find out when the patch actually arrives.)

Tempering the Exotic. I find, somewhat to my surprise, that overly exotic creatures seem not to work as well for me in the long run. The pets I'm happiest watching in action are the ones that are exotic versions of real creatures, pretty much. No cat actually looks like Invictus, no gorilla like Sagarmatha, but they could, kinda sorta. There's something about the bond to reality that makes the fantasy work better for me.

Oh, and one other note:

Make Mine Bows. Guns often look neat and have good bonuses in WoW, but the firing noise just plain bugs me in short order. So does the silence that comes if I turn off local noises. So I'm happy to once again have a really good bow for Tivara.

This may sound grumpy, but the end result isn't. I'm tooling around with weaponry and pets that perform well and that I find fun to watch, reliably. So it adds up to cool-for-me play.

Thursday, December 11, 2008

Sheer Unadulterated Loot Boasting

Tonight my guildmate Morrid and Tivara went with a group of folks in another guild I've gotten to know recently, taking on the black dragon Saltharion and his minions in the Obsidian Sanctum. We beat him. I have the Crimson Steel fist weapon to show for it, too:

Crimson Steel

Friday, December 05, 2008

Sorry for Quiet, More Posting Soon

I had a wonderful, wonderful Thanksgiving visit with Mom this year. I've also been making some changes in my workflow that are giving me extra productive time and, er, well, I've been busy with stuff. And also playing WoW, of course. But I've scheduled some time to catch up on the blog on the weekend and next week—I know folks like reading it, and I like writing it and find the work involved in doing it very satisfying.

In the meantime, here's the orreries used by the iron giant Lokem in the Halls of Lightning:

Orreries in the Halls of Lightning

Wednesday, December 03, 2008

Ding!

Tivara Hits 80

Level 80 spoken here. :)

Saturday, November 29, 2008

Spirit Beast Naming: Apologetic Correction

I did chat with, among others, Sean Riley about a name for my freshly-tamed spirit beast. But the name I used came not from Sean but from Ian Watson, long-time active fan and support of fans of White Wolf games. This isn't the first time I've gone to Ian for good name advice and I hope it won't be the last. :)

Thanks, Ian!

Friday, November 28, 2008

Loque'hanak? Yes We Can

Loque'hanak the Spirit Beast is not the rarest tamable beast in the game at the moment, but she is unique in her own way. She's the only member of the spirit beast family in play right now, tamable or otherwise. She's...well, you can see her looks, and she's got the family ability to cast Spirit Strikes. These hit for arcane damage right away, and then the same amount again 10 seconds later. (This is going to take some care, if I take her instancing, to avoid messing up crowd control.)

Special thanks to Sean Riley of Blogatelle for suggesting the name Ørlög, meaning "primal law", and the accompanying quote "To understand Ørlög is to understand the threads of wyrd." That's good for a spirit beast, I'm thinking.

Loque'hanak, 1

Loque'hanak, 2

Sunday, November 23, 2008

Happy Fourth Anniversary of WoW, Everyone!

Tivara's Cub, 1


Tivara's Cub, 2

Reflections on My First Week with the Lich King

Summary: Delighted.

Slightly longer summary: Really delighted.

Let me break out some specific topics.

Presentation. There's more graphical detail, and it's outstanding. For a great demonstration of this, check out Andromache's post on the subject and be sure to click the picture of his dwarf to get the larger version. There's also no problem I've yet seen with clashing colors and patterns that led some people to describe early Outland gear as all being "of the assclown" in addition to any other properties it had. Early Northrend gear is subdued but brighter colors come in as one goes along, making for a pleasing progression. The music is also a pleasure, very rich and enjoyable—I've got the game music on a lot more than I never did before.

When Tivara first landed in Borean Tundra, I really did gasp a time or two while looking at the scenery. Then came the Howling Fjord, and I thought, "Wow, this is just amazing." Then I saw Utgarde Keep and thought, "This is just really amazing, one of the best-looking instances ever." Then I saw the Nexus and thought, "They've outdone themselves, this is maybe the best-looking instance ever." Wyrmrest Temple and environs: "Astounding." Azjol'Nerub: "This is brilliant. I have never seen so utterly breathtaking, amazing an instance. How can they top this?" Dunno yet, but I'm looking forward to finding out. :)

Participation. Be it noted that I have a sometimes-pathological loathing for a lot of jargon, and am prepared to go some distance to avoid many popular buzzwords. "Interactive" has gotten my goat recently, since I think it folds together concepts that deserve separate consideration. WoW hasn't gotten any more interactive in the sense that you do things other than pick up quests, perform their tasks, turn them in, and so on. What has changed is the kinds of situations that Blizzard presents for players and their characters, the range of available responses, and the reactions that our choices provoke from bystanders of all sorts.

The nature of the story has changed. Any player character who's made it to Northrend is presumed to have what it takes...by most NPCs, but not by all. Some are always going to be scornful, while others can be won over. But most authorities are prepared to grant some respect to someone who's come through everything PCs have to get that far, and a lot of folks are outright grateful for help. Furthermore, characters aren't just left to their own devices. There's a lot of tool use, from specialized implements of torture to tanks to drive and dragons to fly upon. Characters often join in battles already underway, and contribute to their success (or failure), and summon aid, and rescue trapped comrades, and so on.

Activity. WoW has always had some fun stuff going on that doesn't depend on the characters, and indeed much that can be seen only when characters can avoid triggering hostilities. There are herds of gazelles in the Barrens, and skeletal guards who throw some of their own bones for their demonic hounds to chase, and on and on. But the expansion pack drives the level of independent action way up. Many more NPCs move around, rather than just standing or sitting in one place. This evening, Tivara fought some trolls on the eastern coast of Northrend, and the ones at water level were fishing rather than patrolling. More predatory animals hunt prey; more prey dodges and fights back. It's an even more vivid world to just sit and watch sometimes.

Plots and Phasing. Plotting is hard in an MMO environment—world-changing payoffs would break or at least drastically change the game for everyone who comes along later. One of the things that make Blizzard such a success is that it learns from others. Other MMOs introduced various ways to make significant parts of the world behave like the dungeons and other features inside instanced areas. Blizzard's version is called phasing, and what it does is this: it changes the environment and NPCs shown to you in a particular area depending on your character's status. In the death knight starting quest sequences, for instances, first you see the town of New Avalon with blue skies and green fields and the assault just beginning; after winning some milestone victories, you see the northern reaches burned and sacked but the southern ones still intact; finally you see it all in flames and ruins.

(Yes, of course I have screen shots, but this is a text post. Stop sniggering like that, I can too write with nothing more visual than the occasional emoticon.)

They use the same technique in Northrend to dazzling effect at least once. Quests all over the Dragonblight in the mid-70s level range lead to a cut-scene movie of a particularly epic battle and then use phasing to let those who've seen the fight see its aftermath, on the spot and elsewhere. (I'm being vague because it's really, really, really worth getting to see the events unspoiled.) Your character spends an hour or more in customized versions of familiar places as well as the battlefield, with strategic consequences. And even though the phasing ends and you resume seeing the regular versions, the things that happen matter to future quests.

Continuity and Visibility. The storylines in Outland weren't as disconnected from developments back home on Azeroth as they often seemed, but the connections were often buried deep, and there's a lot that I personally never saw because they were made manifest in play only deep inside the endgame raid instances. Blizzard's people paid attention to the complaints about this. Now the action is up front and accessible, and there are a lot of connections both big and small to what's come before. There are a lot of faces that'll be familiar to players, if they paid attention early on—I was profoundly pleased to find Gryan Stoutmantle running an Alliance outpost in the Grizzly Hills, years after my level 10-20 Alliance characters helped his force clear out bandits in Westfall, and like that. And these people have stories, too, with their own advancing careers and agendas, families and friends to be concerned about, and all the rest. So the whole enterprise really feels like ongoing developments in places and with people we have a prior history with.

All I need now is to find Mankrik and my joy will be complete. :)

Upgrades. The curve of niftiness was really too steep in Burning Crusade—it's fun to get new things, but it's hard when gear you put in serious play time and effort to acquire for your character becomes useless in, literally, minutes into the first zone of the newly accessible territory. The upgrading in Lich King, on the other hand, has been very satisfying. As Tivara closes in on the last few bars to 76, she's ditched about half the gear she came to Northrend with. This feels right, partly because it's pretty much all been rewards for completing whole chains of quests or major single-quest achievements.

High-End Craft Learning. There's a really nifty new mechanism for acquiring high-end recipes for cooking, patterns for leatherworking, and so on. (I assume this applies to the other professions too, but these are the only ones I have direct experience.) Past skill level 400 (out of a currently possible 450), you don't just go out and buy new recipes. For leatherworking, you trade in sets of heavy borean leather or arctic fur; for cooking, you perform daily cooking quests—fixing up dishes with a couple recipes or a recipe and some gathered extras and delivering them to commissioning clients spread across Dalaran. This gives you a cooking commendation award token and a bag of rewards including spices you'll use in future cooking, and sets of tokens let you buy recipes. So progression in the craft hinges on actually using it more. This is a relatively small thing overall, but it really caught my fancy and felt significant.

And, no doubt, more will come to mind as soon as I press the Publish button.

Friday, November 21, 2008

Pure Scenery: The Grizzly Hills

The Sierra Nevada and Cascade Mountains are some of my favorite scenery in the whole world. All I really have to say about these scenes is, "Isn't this beautiful?"

tiv-grizzly-1.jpg


tiv-grizzly-2.jpg


tiv-grizzly-3.jpg


tiv-grizzly-4.jpg


tiv-grizzly-5.jpg


tiv-grizzly-6.jpg


tiv-grizzly-7.jpg