Showing posts with label Syyind. Show all posts
Showing posts with label Syyind. Show all posts

Wednesday, November 26, 2008

Death Knight, Part 3

Last time, I left off with Cleitus surveying the changed landscape of Havenshire. New commanders enter into the picture now (along with another look at that falling-to-the-Scourge taint in earth and sky)...

Noth the Plaguebringer

...including one familiar to many WoW players, Baron Rivendare, usually seen in his stronghold at the end of the undead wing of Stratholme:

Baron Rivendare

It turns out that I'm regrettably short on screenshots for many of the specific quests that follow. But then they're more interesting to play than might show in pictures, too: they take the death knight against various opponents in the same general context. There's the slaughter of any available defenders and citizens within New Avalon's walls, then the unraveling of some mysteries about what the Scarlet Crusaders are up to. It emerges piece by piece that the leaders and select followers are heading off on an unknown mission. The death knight has to torture information out of Scarlet troops, then get shipping records to clarify what's going on, and finally go in disguise to get documents from the general on the spot, so as to learn that the leaders are following a vision given to General Abbendis to the then-still-mysterious lands of Northrend.

Along the way, the death knight is also pushed to demonstrate their allegiance to the Lich king and the Scourge, including executing prisoners, one of whom has some significance for the death knight. This is the night elf version, which is more poignant than the blood elf one, though the overall thrust is the same:

Yazmina's Last Words

Yazmina Slain

This is Cleitus in disguise so as to go get the General's documents. It's a good thing that the Scarlets are so zelaous that they will just assume that the glowing eyes and bloody runeforged sword are, er, tokens of holiness or something. The Scarlet Crusade is better at the courage thing than the clue thing.

Cleitus the Scarlet

The Scarlet scheme revealed, Cleitus returns to the Ebon Hold once more to deliver the news and find out what's next. The third wave brings the end to New Avalon. The Light King is now down at ground level to direct the assault:

Lich King in Phase 3

The weapon of choice for this last wave is the undead wyrm. The death knight gets to rain down fire from above:

New Avalon Burns

In terms of mechanics, the dragon works much like the cannon (and therefore like other vehicles, including trucks ("It flies like a truck." "Fine. What is a truck?")), with the death knight tilting and panning the dragon to aim its fiery breath:

Dragon Targeting

The defenders aren't helpless. They have large ballistas, squads of riflemen, and mages all doing their best. It's quite a challenge.

But the outcome is never really in doubt. The defenders slain, Scourge troops move in for the slaughter, and the Lich King dispatches the death knights on hand to help with an assault on Light's Hope Chapel, a nearby stronghold for both the Scarlet Crusade and the Argent Dawn. It's an eclectic force, too, with some of the very largest things I've yet seen in the game:

Mustering Against Light's Hope

As Mograine gives the word to begin the assault, many, many, many ghouls pull themselves out of the ground, wave after wave of them:

Emerging Ghouls

The ensuing fight is a glorious rumble. At least, it is until the Scourge's forces find themselves unable to advance, thanks to one man:

Tirion in Death Knight Fight

Cleitus had no idea who this guy was, but I do. He's one of the two main characters in Chris Metzen's short novel Of Blood and Honor. In that story, set after the collapse of the Horde and the closing of the Dark Portal at the end of the Second War, paladin Tirion spares the life of elderly orc Eitrigg, who in turn saves him from the emerging Scarlet Crusade's kill-them-all zeal. Eitrigg is in WoW time the senior advisor to Horde leader Thrall and giver of good counsel at some key moments. Tirion, on the other hand, appears in WoW in a quiet exile in the middle of the Plaguelands, where he sets characters on a remarkable quest chain I'll write up another time. It ends with Tirion paying a large tragic price for having stood by a long time and vowing to re-make the collapsed Order of the Silver Hand.

Now he's here, having brought together members of the Argent Dawn and the Scarlet Crusade into a new organization, the Argent Crusade. And he's got access to the power of something hidden beneath the chapel, strong enough to confront Mograine with a vision of himself as he was as a boy, yearning to fight the undead along with his father. Mograine realizes that he doesn't matter to the Lich King any more than, say, the victims of New Avalon, and gets more than a little annoyed. At this point, enter the Lich King himself to deliver a smackdown on Tirion:

Tirion vs Lich King

To everyone's surprise, except perhaps Tirion's, it doesn't work. The death knights present now turn on the Lich King, since being disposable trash isn't really what they were after. The Lich King flees without admitting that that's what he's doing, and Tirion speaks once again, telling those who remain that even now there's a chance for them to do their world some good.

But first there'll be some cleanup to do, which I'll cover in the fourth and last part of this.

Tuesday, November 25, 2008

Death Knight, Part 2

First, a quick supplement to the first post. The gryphon seen more clearly:

Undead Gryphon

Death knights get distinctive mounts. First Cleitus had to steal a horse from the Scarlet Crusade's corral...

cle-mount-1.jpg

...then cross into the shadowlands to defeat one of the dark lords who transform living horses into things that can withstand the undead, demons, and their environments...

cle-mount-2.jpg

...and finally, having impressed the master horseman, could summon his own deathcharger, as seen here against the Ebon Hold:


cle-mount-3.jpg

The first phase of the assault is straightforward. Death knights slaughter defenders of Havenshire, the farms outside New Avalon proper, and Havenshire citizens, and gather up the magical arrows shot by the skeletons seen previously. The interesting thing here is that it's straightforwardly bad deeds—the citizens try to flee, beg for mercy, the whole deal. There is no question but that at this point, Cleitus and his comrades are completely on the wrong side.

"Pulling" is MMO jargon for anything a player has their character do to make one or more enemies c'mon over here for a fight. It can be an arrow or gunshot, or a spell, or a shouted taunt, or any of a number of things. Death knights have a very literal pull in the spell Death Grip:

Death Grip

It yanks the victim through the air to land right in front of the death knight. There may be a day when I grow tired of it, but that day is for sure not this day.

Then comes gathering reinforcements, Scourge style. Cleitus got a poison gas dispenser and directions to a nearby mine. Sometimes the gas just kills a living subject and unleashes a vengeful ghost, but sometimes it makes obedient ghouls, and at the end of successful questing, every death knight has a coterie:

Temporary Legion of Minions

The ghoul master at the Scourge base breaks them down into parts for later use while the death knight gets on with other chores. Specifically, it's time for some mass destruction. This was my introduction to the wonderful world of large weapons in the Lich King era. Cleitus infiltrated a Scarlet Crusade dock...

Cleitus, Hidden

...seized control of an available cannon, and went to work:

Cannon, 1

Scarlet soldiers swarm up to make him stop, of course, but the cannon turns out to have an electrical-discharge defense to help repel boarders:
Cannon, 2

A hundred soldiers gunned down and it's time for Cleitus to leave, with the last blue sky Havenshire will ever see:

Last Blue Sky

These are the trainers waiting for him and his comrades back up in Ebon Hold. Each specializes in one of the three talent trees available to death knights. The lich Amal'thazad, master of cold:

Amal'thazad

The necromancer Lord Thorval, master of blood:

Lord Thorval

The blood knight Lady Alistra, mistress of the unholy:

Lady Alistra

When Cleitus returned to the ground, the old camp lay largely abandoned. Remaining soldiers pointed him to a new forward base, and he saw that Havenshire had been conquered, the front line now at New Avalon itself:

Phase 2

This is the phasing I've written about before. As I played, I shared the changed space with all the other players who'd started characters at about the same time—within a span of a few hours, I gather, and so long as we were doing the same set of quests. Those who finished them up went on to phase 3 just as we'd all left phase 1 and those working on it behind, when our characters carried reports of early victories back up to Ebon Hold.

It's a wonderful addition to the WoW arsenal, and I'm very grateful to the other MMOs who showed it could be done, and done well.

To be continued, of course.

Death Knight, Part 1

You've faced the rising power of the Scourge and its master the Lich King, and you've realized that you, at least, are not going to stop it. Maybe you fell fighting it and then joined its ranks, keeping more of your mind than most undead. Maybe you despaired of life's prospects and joined up with it out of a sense of inevitability. Maybe you embraced the darkness willingly. One way or another, you find yourself in the heart of the Scourge's growing empire, the floating necropolis known as the Ebon Hold, and facing your new overlord very directly.

That's the setup for the new death knight character class. I'll be illustrating my experience with it via my blood elf Cleitus, supplemented occasionally with pictures taken while playing night elf Syyind.

This is what I saw first: a balcony of the Ebon Hold, with valkyries on either side and the Lich King himself straight ahead:

Cleitus, Starting

Cleitus, in the standard regalia of the new death knight initiate (with helm and cloak hidden, as is my wont):

Cleitus in Starting Regalia

One of the valkyries:

Valkyrie

And the Lich King him/itself, who acknowledges the new recruit...

Cleitus and the Lich King

...and sends them off to Highlord Darion Mograine, who handles a lot of the actual operations of the Hold:

Darion Mograine

(One nice touch is that the Lich King is often talking while nobody is at hand, sometimes to himself and sometimes obviously giving orders or receiving reports telepathically. His voice is a presence in the character's mind from time to time throughout the starting sequence.)

Training gets right underway with the character taking an available sword, learning the basics of runeforging to make it magical, and adding runic power. The death knight gets a whole bunch of new graphics of supreme coolness, like this flaring and cooling pattern after successful runeforging:

Runeforging

The new recruit wastes little time with the sword unbloodied; the next step (which I didn't end up with good shots of) is to select any of several shackled unworthy initiates...

Unworthy Initiate

...and duel them down. (The target gets time to retrieve weapon and armor, but even so, it's a pretty harsh setup.)

Then it's time to spy out the targets of the Lich King's next assault, on the Scarlet Crusade-built enclave of New Avalon in the eastern Plaguelands:

Scrying Orb


Scrying with the Orb

And then it's down to the launching point for the invasion. Yes, that is a skeletal gryphon with blue fel energy glowing in its chest cavity, as with the dragon in the Lich King trailer.

First Descent

The invasion's launching point looks like what you'd expect a Scourge gathering to look like:

Prince Valanar

Scourge Archers

New Avalon is, at this point, still in good shape:

Cleitus Outstanding in His Field

Notice the contrast between the tainted sky and blighted ground around the Scourge camp and the field where Cleitus stands, down the slope from those archers. That's all going to change, thanks to Cleitus and the army he's with.