Showing posts with label Scourge Event. Show all posts
Showing posts with label Scourge Event. Show all posts

Monday, November 10, 2008

Now That's What I Call An Event!

"Thanks, that's what I call it too."—Stella (Linda Hunt), in Silverado, speaking of something else.

Tonight the Lich King took it right into the heart of the Horde and Alliance, with attacks on Orgrimmar and Stormwind. I happen to have been playing Tivara tonight, so this is the Horde side of it.

It starts with a gathering of the senior members of the orcs and undead in the Horde:


Thrall


Saurfang


Garrosh


Sylvanas


Putress

They're gathered in conference to decide what to do about the rising threat from the Lich King. Garrosh argues for immediate attack; Sylvanas agrees, and offers the services of Putress and the other apothecaries. Saurfang counsels caution, and Thrall agrees, arguing that the Horde needs strategy as well as tactics. All of this takes place with them gathered around a table with a nifty map:


The Conference Map

Garrosh loses his patience and accuses Thrall of cowardice. The argument escalates into an all-out duel, and the Ring of Valor gets used at last! (It's been in the game since release day, and never had a purpose until now). It's a great fight, and one my screenshots can't do justice to:


Thrall v. Garrosh

Thrall concedes!


Thrall Concedes

But before he can complete the concession, there's tremendous uproar outside. It's the Herald of the Lich King, unleashing something nasty! Thrall promises Garrosh that they'll settle it later. Both leap out of the arena, run outside, and find...an undead frostwyrm, spewing ice!


Dragon Attacking, 1

Make that lots of frostwyrms!


Dragons Attacking, 2


Frostwyrms Over Orgrimmar

And the frostwyrms unleash legions of abominations!


Abominations Attacking

The fight rages all over the Valley of Honor. PCs fight right alongside Thrall, Garrosh, and the rest. The orcs charge wherever they're needed, while Sylvanas and minions maintain a patrol of their own:


Sylvanas on Patrol

At last, after fifteen minutes or so, the invaders lie crushed:


Abominations Defeated

The leaders gather again. Now Thrall decides it's time for war. He alerts Saurfang to prepare the fleets and Garrosh to prepare the armies. And then calm descends again, for a little while.

The event seems to be playing out two or three times an hour, and it's got a counterpart in Stormwind Harbor. Don't miss it. And little did I realize that Scourgebane would get a chance to do his titular pursuit of vengeance quite so soon!

This was glorious fun. Nobody has to take part in it, but getting to fight right alongside one's leaders is mighty, mighty nifty.

Tuesday, November 04, 2008

The Scourge Event as Tivara Sees It

This is really just an excuse for a bunch of screen shots, and a little exposition for my friends who read this blog but don't play WoW.

The Scourge is an eclectic army of the undead, created by some members of the demonic Burning Legion as their next weapon in the war against Azeroth and its inhabitants. Many of the Scourge are mindless, but not all—it's got officers with substantial powers of personal choice, and even in the ranks there are individuals who can think for themselves at least some of the time. The supreme commander of the Scourge is the Lich King, an entity fusing the corrupted souls of human paladin Arthas and orc shaman Ner'zhul. (You can see the state of things with him in the intro video for Wrath of the Lich King. The voice is that of King Terenas, Arthas' father.)

The Scourge is strongest in Azeroth's northern reaches. The Lich King and his Frozen Throne wait way at the top end of Northrend, the continent being opened up in the new expansion pack. In the currently accessible realms, the northern zones of the Eastern Kingdoms are most likely to be Scourge-Ridden. The Plaguelands are what used to be the four northern human kingdoms, including Arthas' own Lordaeron. But every so often the Scourge reaches out in an effort to grab more territory. Its mobile necropolises go ranging far and wide, unleashing waves of summoned undead who must be driven back before the crystals that do the summoning can be destroyed. This is the second such outreach since the end of the Third War (which was Horde + Alliance versus the Burning Legion). It probably won't work in the sense of giving the Scourge any permanent gains, but the effort ties up a lot of resources anyway.

This is the necropolis parked outside Thunder Bluff, the tauren capital:


The Necropolis at Thunder Bluff

This is the one outside Orgrimmar, capital of the Horde, taken from wyvern-back as Tivara was flying across Durotar:


The Necropolis at Durotar

And this is one in the Tanaris Desert, in mid-attack:


The Necropolis in Tanaris

Here's the necrotic shard at the center of one beachhead in Tanaris. Notice that there are lots of corpses around it and nobody standing up except Tivara and Sagarmatha. Beat-down of the shard's last defenders is about to begin:


Necrotic Shard in Tanaris

This is another necrotic shard, this one in the Blasted Lands, with the clearing still in progress:


Necrotic Shard in Blasted Lands

Each necrotic shard has health, just like characters and monsters, linked to the undead it summons. Each time one of its summonees gets killed, it takes some damage. So the first step is to kill a lot of them—two hundred, give or take:


Heaps O Scourge

The mound of re-dead bodies beneath our banner shows this work in progress. The banner itself, by the way, comes from the Argent Dawn, a cross-faction union of dedicated Scourge foes, who are among the few genuine heroes in the game. It's always a pleasure to work with them. People who collect enough of the necrotic runes that empower these invaders can use them as currency to buy useful tools from the Argent Dawn, including battle banners. When they're planted, they unleash a consecrating fire just like the one paladins can invoke. Very handy.

When the necrotic shard is broken enough, Scourge engineers teleport in to try to re-energize it. Notice that the shard is now purple-black:


Cultist Engineers at Work

The engineers keep working regardless of what's going around them...


Cultist Engineer Close Up

...until someone burns a few necrotic runes to break their concentration. At this point the engineer releases the Shadow of Doom lurking inside:


Shadow of Doom

When all four are defeated (if, of course, they are), the necrotic shard collapses, and nothing remains but the great smell of Brut:


The End Of An Invasion

When enough of its necrotic shards have been destroyed, an invading necropolis' commander packs it in for the day, and that zone is safe for now. For a few hours, at least, until the necropolis is back with a fresh set of shards.

Saturday, October 25, 2008

What the Scourge Event Means to Me

It means a gorilla fighting the undead:

Sagarmatha Vs The Scourge

I'll have more to say later, but for now: rock on, gorilla mio.